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  • Synesthesia is a bypassive aspect of Hyperesthesia; Synesthesia allows one to blend/mix/fuse/combine one's hyperesthetic senses to function as a single unit. One will experience Synesthesia at any given moment due to automaticity, unless one's utilizing Cognosis to disable synesthetic activity; Synesthetic activity will reprise after one utilized Cognosis.

Hyperactivity

  • Note: Hyperactive Synesthetes are able to use their senses of sight, sound, smell, taste, touch and thought to function in any way of their choosing within their surroundings! H.A.s are also able to access other types of Hyperesthesia which allows them to be Intuitively Perceptive during sensational usage.

Bypasses

  • Passive Hyperesthesia: automatically allows them to see/hear/smell/taste/feel intuitively whenever they're not utilizing any other abilities and/or aspects of Hyperactivity.
  • Stimulative Manipulation: allows them to heal/repair/alter/supress/stable one's senses.
  • Chronosis: allows them to warp/affect/stage/configure time during hyper-stimulation.
  • Spacial Hyperesthesia: allows them to warp/stage/configure/know space during hyper-stimulation.
  • Cognosis: allows them to manipulate/control one's functions of their brain; almost perfected mind-to-body communication.
  • Collectivity: allows them to temporarily replicate/simulate/imitate another's superpower(s)/alpha type(s) within proximity of alphas/superhumans.
    • Note: Experienced Synesthetes can simulate/imitate another's superpower(s)/alpha type(s) after simulating that superpower/alpha type once before, but utilizing it for a short period of time. Though they need to retain knowledge of the superpower's/alpha type's originator in order for it to properly function.
    • Note: Synesthetes that wield a Royalty Ring can permanently replicate/simulate/imitate another's superpower(s)/alpha type(s) of their choosing and utilize it/them without further knowledge of the originator(s) and without time restrictions.

Downsides

  • While accessing voyant, alient, auditory, gustatory, tactile, or cognitive hyperesthesia, doing so can make their other senses eventually start to crash until it reaches to sensational disability.
    • Note: Synesthetes that wield a Royalty Ring do not experience sensational disability.
  • While in the Chronosis state, they're only allowed to do it when they hyper-stimulate one sense at a time.
    • Note: Experienced Synesthetes in this degree can hyper-stimulate three or four senses at once during Chronosis.
    • Note: Synesthetes that wield a Royalty Ring can hyper-stimulate as many senses as they desire at once during Chronosis.
  • When they combine/fuse senses to hyper-stimulational degrees, it can be so devastating for the user to the point that the Hyperactive can permanently lose one or more of their senses.
    • Note: Only H.A.s that use this aspect of the ability very often will be the ones facing this consequence.
    • Note: Experienced Synesthetes in this degree can combine three to four senses at hyper-stimulational degrees without neurocognitive damage.
    • Note: Synesthetes that wield a Royalty Ring can combine as many senses (at hyper-stimulational degrees) as they desire without experiencing harm.
  • When accessing Collectivity, they'll be able to use another's alpha/superhuman power(s) and skill, but their Hyperactive's abilities will be disabled until the mimicry process is concluded.
    • Note: Synesthetes that wield a Royalty Ring will be able to retain their Hyperactivity while possessing another's alpha/superhuman power(s) simultaneously.

Voyance (Sight)

  • Note: Voyant Synesthetes are able to use their hearing, smelling, tasting and touching senses to function like their sense to see within their surroundings! Their sight capacities are up to one hundred times or greater compare to normal voyancy when accessing voyant hyperesthesia.

Forms of Vision

  • Telescopic Vision: allows them to perceive/view all kinds of matter from distant posts.
  • Microscopic Vision: allows them to perceive/view all kinds of matter that's abnormally small.
  • X-Ray Vision: allows them to perceive/view through all kinds of matter except lead.
  • Midtone Vision: allows them to perceive/view all kinds of matter at preferable hue/saturation/brightness/contrasts.
  • Night Vision: allows them to perceive/view all kinds of matter in the dark.
  • Ultraviolet (UV) Vision: allows them to perceive/view all kinds of matter that's render invisible.
  • Collective Vision: allows them to perceively focus on several objects simultaneously; also allows them to possessively perceive/view others' point-of-view, this augments one's vision to hyperactive degrees or even greater to those with experience.
  • Electromagnetic Pulse (EMP) Vision: allows them to perceive/view all kinds of electronic/technical signatures.
  • Thermal Vision: allows them to perceive/view all kinds of heated signatures.
  • Chrono Vision: allows them to perceive/view everything in slow, still or reversal motions.
  • Mirror Vision: allows them to perceive/view/comprehend anything in reverse.
  • Cryptographic Vision: allows them to perceive/view/comprehend everything in pattern/science.
  • Supernatural Vision: allows them to perceive/view all supernatural activities within their surroundings.

Downsides

  • While accessing voyant hyperesthesia, doing so can cause their other senses to crash/disable until their voyant hyper-stimulation process is concluded.

Alience (Smell)

  • Note: Alient Synesthetes are able to use their seeing, hearing, tasting and touching senses to function like their sense of smell within their surroundings! Their smelling capacities are up to one hundred times or greater compare to normal aliency when accessing alient hyperesthesia.

Forms of Olfaction

  • Telescopic Smelling: allows them to smell all kinds of matter from distant posts.
  • Microscopic Smelling: allows them to smell all kinds of matter that's barely smellable.
  • X-Ray Smelling: allows them to smell through all kinds of matter except lead.
  • Sequential Smelling: allows them to smell and identify/trace all kinds of scent/odor/energy they've smelled before.
  • Collective Smelling: allows them to smell a few/couple/several kinds of scent/odor at once with acute sufficiency; it also allows them to possessively smell what others smell within proximity.
  • Cryptographic Smelling: allows them to smell everything in pattern/science.
  • Supernatural Smelling: allows them to smell all kinds of supernatural scent within their surroundings.

Downsides

  • While accessing alient hyperesthesia, doing so can cause their other senses to crash/disable until their alient hyper-stimulation process is concluded.

Audience (Sound)

  • Note: Auditory Synesthetes are able to use their seeing, smelling, tasting and touching senses to function like their sense to hear within their surroundings! Their hearing capacities are up to one hundred times or greater compare to normal audiency when accessing auditory hyperesthesia.

Forms of Audition

  • Telescopic Hearing: allows them to hear all kinds of noise from distant posts.
  • Microscopic Hearing: allows them to hear all kinds of noise that's exponentially low.
  • X-Ray Hearing: allows them to hear noise through all kinds of matter.
  • Electromagnetic Pulse (EMP) Hearing: allows them to hear all kinds of electronic/technical signatures.
  • Sequential Hearing: allows them to hear all kinds of frequencies within their surroundings.
  • Collective Hearing: allows them to possessively hear what others are hearing; this augments one's hearing capabilities to hyperactive degrees or even greater to those with experience.
  • Chrono Hearing: allows them to hear everything in slow motion.
  • Mirror Hearing: allows them to hear/comprehend anything in reverse.
  • Cryptographic Hearing: allows them to hear/comprehend everything in pattern/science.
  • Supernatural Hearing: allows them to hear all supernatural noise within their surroundings.

Downsides

  • While accessing auditory hyperesthesia, doing so can cause their other senses to crash/disable until their auditorial hyper-stimulation process is concluded.

Gustance (Taste)

  • Note: Gustatory Synesthetes are able to use their seeing, hearing, smelling and touching senses to function like their sense to taste within their surroundings! Their tasting capacities are up to one hundred times or greater compare to normal gustancy when accessing gustatory hyperesthesia.

Forms of Gustation

  • Telescopic Tasting: allows them to taste all kinds of matter from distant posts.
  • Microscopic Tasting: allows them to taste all kinds of matter that's barely tastable.
  • Immunity Tasting: allows them to taste anything without experiencing life-threatening penalties after tasting it for the first time.
  • Sequential Tasting: allows them to taste and identify/trace all kinds of alloy they've tasted before.
  • Collective Tasting: allows them to taste others' senses and abilities to augment one's tasting capabilities; also allows them to possessively taste what others are tasting within one's proximity.
  • Cryptographic Tasting: allows them to taste everything in pattern/science.
  • Supernatural Tasting: allows them to taste all kinds of supernatural presence within their surroundings.

Downsides

  • While accessing gustatory hyperesthesia, doing so can cause their other senses to crash/disable until their gustant hyper-stimulation process is concluded.
  • Immunity Tasting is fully effective only if its a Gustatory synesthete accessing it, but their sense to feel/touch will temporarily disable.
    • Note: Hyperactive synesthetes and Hyperadrenals can become allergic to what they've tasted after the first time.

Sentience (Touch)

  • Note: Tactical Synesthetes are able to use their seeing, hearing, smelling and tasting senses to function like their sense to feel within their surroundings! Their feeling capacities are up to one hundred times or greater compare to normal sentiency when accessing tactile hyperesthesia.

Forms of Taction

  • Telescopic Touch: allows them to feel/touch all kinds of matter from distant posts.
  • Microscopic Touch: allows them to feel/touch all kinds of matter that's extremely close.
  • X-Ray Touch: allows them to feel/touch through all kinds of matter except lead and titanium.
  • Midtone Touch: allows them to feel/touch/identify textures and complexities.
  • Sequential Touch: allows them to feel/touch/track/identify those who are a supernatural being within range.
  • Ultraviolet (UV) Touch: allows them to feel/touch all kinds of matter that's render invisible or hardly detectable.
  • Collective Touch: allows them to feel/touch/channel/fuel one's senses and abilities through within others' proximity.
  • Electromagnetic Pulse (EMP) Touch: allows them to feel/touch all kinds of electronic/technical signatures.
  • Thermal Touch: allows them to feel/touch all kinds of heated/cooled signatures.
  • Immunity Touch: allows them to feel/touch anything and everything without any penalties.
  • Temperamental Touch: allows them to feel/touch the weather's modifications/accurances.
  • Chrono Touch: allows them to react to anything and everything they feel/touch in slow, still or reversal motions.
  • Mirror Touch: allows them to feel/touch anything and everything physically within their proximity.
  • Empathic Touch: allows them to feel/touch any living thing's emotionality within their proximity.
  • Cryptographic Touch: allows them to feel/touch/alter the others' temptations/desires/motives.
  • Supernatural Touch: allows them to feel/touch/sense all supernatural activities within their surroundings.

Downsides

  • While accessing tactile hyperesthesia, doing so can cause their other senses to crash/disable until their tactical hyper-stimulation process is concluded.
  • Mirror Touch affects the synesthete greatly whether it's a gentle or intensive feeling of others
    • Note: tactical synesthetes feel others physically for several seconds, even for a minute depending on the intensity/density of others' physically feeling.
  • Empathic Touch is mostly automatic and overwhelming/distracting.
    • Note: The tactical synesthete's emotions become amplified when they're concerned, afraid, hurt, stressed and/or impatient; also if and when they're others who's emotionality matches the synesthete in that particular moment.

Cognosis (Thought)

  • Note: Cognitive Synesthetes are enabled to consciously, subconsciously and/or unconsciously think at an acute and hyper-accelerated rate; They have an almost perfected mind-to-body connection which allows them to control most of their brain's functionality. Their thinking capacities are up to one hundred times or greater compare to normal motor skill when accessing cognitive hyperesthesia.

Necessities

  • Note: In order for a synesthete to access some of their bypassive properties with their most dominant sense(s), they’ll need to first be able to see, feel, hear, smell and/or taste it (matter) for the bypassive task to function.
    • Cognitive matter to perform a bypassive task can only be utilized by Hyperactive and Cognitive synesthetes.
  • Note: Synesthetes who wield more than one dominant sense will be able to perform bypassive tasks at a rapid rate and with more efficiency.

List of Bypassive Tasks:

  • Midtone Vision: When utilizing this bypassive task of vision, one will be able to smell, taste, hear and/or feel the hue/saturation/brightness/contrast (generally color) that is currently being perceived.
  • Sequencer Hearing: One will need to feel/touch the sound and/or frequencies for density and location.
  • Chrono Vision/Hearing/Touch: One will need to think (Cognosis) at an even faster rate than normal for this bypassive task to function.
  • Mirror Touch: In most cases, one will need to see in order to feel what others physically felt.

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