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Tactical Probability

Naturally held by:

NEO, TY, BRAIN/XY, JESSI/XX,
PK-RAY, ZATANNA, CHLOE, DREAM, CHUCK, WALKER, IMAGES, GLASS, ELEVEN
As an Aspect of Another Ability:
WONDER, SHEIK, XEON, REPLICA, TRAX, PSYLOCKE

Absorbed/Mimicked by:

ENERGY/LEECH
As an Aspect of Another Ability:
SHADOW

Extracted/Taken by:

As an Aspect of Another Ability:
PETER (previously), DOVE

Power/Ability to:

predict/foresee the outcome of events tactically.

Accelerated Probability
Accelerated Probability1
BOLT speeding to various of different outcomes selecting which path is best.

Naturally held by:

NEO, TY, BRAIN/XY, JESSI/XX,
PK-RAY, ZATANNA, CHLOE, DREAM, KAITO (deceased), TECHNO, BOLT, TIME, HANCOCK, ZOHAN, VXT, RAISE, TEN, PETER, NATHAN, MERE, FLINT, IMAGES, SHADOW, LANA, SPEED, SHIFTER, REID, PAGE, QUICKSILVER, AQUAMAN, RED TORNADO, KAL-KON, CELTIC, WEST, EVANS, SOLAR, TEMPS, DARTH, JUNGS, SONIC, OMEGA, MARS, FLASH, SUPERMAN, G. ARROW, SKILLS, GOGGLES, AERO, ST. ALEX, STRIPE, BRAINIAC 5, DAPHNE (deceased), COLOR, TK, SKYLING, VIXEN, LUNA, WONDER, SHEIK, MYSTAL, JADE, MORPH-GIRL, VIOLET, FROST, BLACKFIRE, AURORA, ASAE, DEE, XEON, FLAX, ART, NALA, ARCANGEL, VENUS, SAMUS, FLOWER CHILD, ROADRUNNER, REPLICA, ALEB, ROD, ZOOM, FLAGG RUNNER, EDDIE, KILLM, MONSTER, QUICKID, JACK, ALBY, TRAX, STORM, PSYLOCKE, WAVE, WINDMIST, PINE, DYMES, DIXIE, SPARROW, YAS, VEIN, LAW

Absorbed/Mimicked by:

As an Aspect of Another Ability:
LUKE, SATURN, ROUGE, SAPPHIRE, CLAIRE, NECIO, XASE, ENERGY/LEECH, RAX

Extracted/Taken by:

As an Aspect of Another Ability:
DALLAS,
PETER (previously),
AUSTRA, THUNDER, DOVE

Power/Ability to:

predict/foresee the outcome of events in Super Speed.

Types of Probability

Tactical Probability

Note: The ability to perceive/see what choice one should make when confronted with a situation, to predict the outcomes of all in-range situations, and then to select the most accurate/safe/intuitive path of all causalities.

  • Clair-Perception (oneself can sense multiple of possible outcomes/situations through sight, touch, smell & sound).
  • Intuitive Aptitude (oneself can analyze/understand/clarify the predicted outcomes of all situations within range).
  • Holography (oneself can perceive/view their surroundings/environment telepathically while predicting outcomes).
  • Stage Configuration (oneself can organize/choreograph/rehearse predicted outcomes before selecting an outcome).
  • Time Manipulation/Chronokinesis (slowing down, reversing and/or stopping time while predicting outcomes).
  • Adoptive Muscle Memory (oneself can remember/memorize any physical action seen while perceiving an outcome).
  • Dexterity (oneself can perform accurately/perfectly/errorless while reacting to the intuitive path selected).
  • Marikology (oneself would have knowledge on what's right and wrong while predicting outcomes).
  • This ability is an aspect of:


Accelerated Probability

Note: The ability to perceive/see what choice one should make when confronted with a situation, to predict the outcomes of certain situations, and then to accelerate oneself along that path of causality immediately.

  • Clair-Perception (oneself can sense multiple of possible outcomes/situations through sight, touch, smell & sound).
  • Intuitive Aptitude (oneself can analyze/understand/clarify the predicted outcomes of all situations in ranges of 5 miles).
  • Stage Configuration (oneself can organize/choreograph/rehearse predicted outcomes before selecting an outcome).
  • Superhuman Vision (perceive/view various types of vision).
  • Superhuman Speed (oneself can move/react/navigate at speeds of sound while performing a desired prediction/outcome).
  • Electrokinesis (oneself can control/generate/absorb/project electricity).
  • Dexterity (oneself can perform accurately/perfectly/errorless while reacting to the intuitive path selected).
  • Marikology (oneself would have knowledge on what's right and wrong while predicting outcomes).
  • This ability is an aspect of:


Powers/Abilities
Ability AmplificationAdaptationAdoptive Muscle MemoryAerokinesisAetherkinesisAge ManipulationAlchemyAnimationAnimorphesisApathyAstral MimicryAtmokinesisAura ManipulationBlood ManipulationBody ManipulationBroadband PerceptionBroadcast TelepathyCerebrum NeurocognitionChronologyClair-AlienceClair-AudienceClair-CognizanceClair-GustanceClair-PerceptionClair-SentienceClair-VoyanceCombinationConjurationCray ManipulationCryokinesisCyberpathyDigital/Network ManipulationDisintegrationDNA ManipulationDragon KiDream ManipulationDuplicationEcologyEidetic MemoryElasticityElectrokinesisElectromagnetismElementologyEmpathyEretic Irregular Celesular OccuranceFlightForce-Field GenerationForce-Field ReproductionGalactic GravityGeologyGravity ManipulationHemokinesisHolographyHydrokinesisHypnosisIllusionImmortalityImmunityImprintionInsectologyIntangibility (Phase)Intergalactic FlightIntuition CapabilityIntuitive AptitudeIntuitive PhysiologyInvisibilityLiquificationLygokinesisMagicMagnokinesisMarikologyMass ExpansionMatter ManipulationMediumshipMental ManipulationMetal ManipulationOmni-AbilityOmnipotenceOmnipresenceOmniscienceOrbingPerfectionPersuasionPhotokinesisPhysiologyPoison EmissionPolarity ManipulationPolygraphyPossessionPower AbsorptionPower TransmissionPower MimicryPower NegationPower SubstitutionPrecognitionProbabilityPsychokinesisPsychometryPyrokinesisRadiokinesisReplicationResurrectionSatellite AuthorizationScent ManipulationShape ManipulationShape-Size ManipulationSize ManipulationSkeletal ManipulationSkin ManipulationSonokinesisSoul ManifestationSource NeglectionSpace-Time ManipulationSpace-Time PerceptionSpace-Time ReplicationSpacial SpeedSuperhuman SpeedSuperhuman StrengthSuperhuman VisionSympathyTechnical AptitudeTechnopathyTelekinesisTelepathyTerrakinesisThermokinesisTogglizationTransformationTransport ManipulationTripathyTurbulenceUmbrakinesisVegetationWeaponry Manipulation
Bypass Abilities
Force-Field CombustionInvulnerabilityOmni-lingualismPower ExtensionPrecognition (Sketch/Paint)Super Dexterity
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